iOS 7 Game Development
Add the following code to the two buttonWasPressed methods you previously created in the 'Add a sign-in and sign-out button' section. When a player signs in to Google, the sign-in process takes place in a web view within your game. Specify two unique strings in the two new Identifier fields.
For additional detail on entering this information, see the Google Sign-in quick migration guide. In your app delegate. This method handles the URL that your application receives at the end of the authentication process.
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You can now test your application and be able to sign in and out. When testers sign in, they will use a web view within your application to complete the sign-in process. Next, tell the GPGManager that this class will be its status delegate. You can do this in many places throughout your application such as in your AppDelegate.
The following snippet shows how you can do this from the viewDidLoad method for your initial view controller:.
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Now when testers sign in or out, they should see the appropriate message reported in the console log. Now, when testers finish signing in, the sign-in button will be hidden. When they sign out, the sign-out button will be hidden and the sign-in button should re-appear. You can also sign players in automatically, to avoid having them sign in every time they launch your game. This call succeeds if all the following conditions are met:. Using this behavior, you can sign the player in automatically to your game by adding the signInWithClientID:silently: call to the end of your viewDidLoad method, with silently set to YES.
Run your application and notice that, unless you signed out when you last used your application, you are now signed in automatically. When the application starts player sign-in automatically, there is a small delay between the time sign-in starts and completes. Your game should disable the UI during this time.
iOS 7 Game Development
First, add an instance variable to your view controller class to keep track of whether or not you are signing the player in silently:. Add the following lines to your refreshInterfaceBasedOnSignIn method to disable the sign-in and sign-out buttons if the player is silently signing in:. Now, when testers start your application, they should see your sign-in button, but it will be hidden during the automatic sign-in. Once initial player sign-in is completed, the sign-in button is hidden and a sign-out button appears.
At this point, you are now ready to start adding achievements, leaderboards, quests, and other Google Play games services features to your game. You and we can gain on this lucrative market. If you have stimulating ideas for iPhone games or mobile game programming but do not have the means, then we are at your disposal. Imagine the idea of the iPhone without its games and entertainment apps! Amply big touch screen, a great accelerometer and the 3D processor all make the iPhone the most popular device for gamers. Mobile game development is altogether a different matter than developing PC or web-based games.
The task become more challenging considering the factors like smaller touch-operated screen, 3D processor and accelerometer. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:. You've told us there are code samples on this page which don't work.
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Unity User Manual Unity iOS Basics. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see: You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know: You've told us there is information missing from this page.